Добавлено спустя 41 секунду:
Правила CB :
cas пишет:Кто-то хотел турнир провести в следующее воскресенье по CoD4. Если, еще хотите, то собирайте команды или проводите чистки в рядах.
Какие карты, режим, кол-во раундов и кол-во участников от каждой команды решим здесь.
Если проводить турнир по общепринятым международным правилам для киберспортивной дисциплины CoD4, то надо играть на pam4 моде.
-обычный режим (нехардкор)
-возможность выбора любого автомата, но отключены модули подствол и оптический прицел
- из пистолетов-пулеметов доступно только MP5, мини-узи, АК-74у (без скорпиона и Р90), так же недоступен для ствола оптический прицел
-можно выбрать любой пулемет, но запрещены любые модули (без ручки, коллиматорки, оптики)
-можно выбрать любой дробовик, но так же запрещены любые модули (без коллиматора и рукоятки)
-из снайперок доступно только M40A3 и R700 (без автоматических снайперок), без модуля оптический прицел
-доступны любые пистолеты
-можно взять только световую или дымовую гранату (шумовой нет)
-из №1 перков доступно только патронташ (все остальные закрыты)
-из №2 перков можно взять только убойную силу (все остальные закрыты)
-перки №3 полностью запрещены
-с карт убраны стационарные пулеметы
-недоступны хардпоинты (без разведчика, самолетов и вертушки)
может еще есть изменения, но пока не заметил, надо играть и проверять...main()
{
// Gametype Settings
////////////////////////////////////////////
//
// Search & Destroy
setDvar("scr_sd_bombtimer", "45");
setDvar("scr_sd_defusetime", "7");
setDvar("scr_sd_multibomb", "0");
setDvar("scr_sd_numlives", "1");
setDvar("scr_sd_planttime", "5");
setDvar("scr_sd_playerrespawndelay", "0");
setDvar("scr_sd_roundlimit", "20");
setDvar("scr_sd_roundswitch", "10");
setDvar("scr_sd_scorelimit", "0");
setDvar("scr_sd_timelimit", "2");
setDvar("scr_sd_waverespawndelay", "0");
// Strat Time
setDvar("pam_allow_strattime", "1");
setDvar("pam_strattime", "7");
// Bomb Sound Style
setDvar("pam_oldstyle_sd_bombsounds", "1");
// Bomb Timer
setDvar("pam_sd_show_bomb_timer", "1");
// Briefase removal during planting/defusing
setDvar("pam_remove_briefcase", "1");
// Spawn Protection (in seconds)
setDvar("pam_sd_spawn_protection", "0");
// PAM Timeout
setDvar("pam_timeout_limit", "1");
setDvar("pam_timeout_length", "300");
////////////////////////////////////////////
//
// Domination
setDvar("scr_dom_numlives", "0");
setDvar("scr_dom_playerrespawndelay", "7");
setDvar("scr_dom_roundlimit", "2");
setDvar("scr_dom_scorelimit", "0");
setDvar("scr_dom_timelimit", "15");
setDvar("scr_dom_waverespawndelay", "0");
setDvar("scr_dom_roundswitch", "1");
// Spawn Protection (in seconds)
setDvar("pam_dom_spawn_protection", "0");
// PAM Custom Dom Settings
setDvar("pam_dom_style", "stock");
setDvar("pam_dom_capout_bonus", "25");
setDvar("pam_dom_capout_holdtime", "20"); //seconds
////////////////////////////////////////////
//
// King of the Hill
setDvar("koth_autodestroytime", "120");
setDvar("koth_capturetime", "20");
setDvar("koth_delayPlayer", "0");
setDvar("koth_destroytime", "10");
setDvar("koth_kothmode", "0");
setDvar("koth_spawnDelay", "45");
setDvar("koth_spawntime", "10");
setDvar("scr_koth_numlives", "0");
setDvar("scr_koth_playerrespawndelay", "0");
setDvar("scr_koth_roundlimit", "2");
setDvar("scr_koth_roundswitch", "1");
setDvar("scr_koth_scorelimit", "0");
setDvar("scr_koth_timelimit", "15");
setDvar("scr_koth_waverespawndelay", "0");
// Spawn Protection (in seconds)
setDvar("pam_koth_spawn_protection", "0");
////////////////////////////////////////////
//
// Sabotoge
setDvar("scr_sab_bombtimer", "45");
setDvar("scr_sab_defusetime", "5");
setDvar("scr_sab_hotpotato", "0");
setDvar("scr_sab_numlives", "0");
setDvar("scr_sab_planttime", "5");
setDvar("scr_sab_playerrespawndelay", "7");
setDvar("scr_sab_roundlimit", "4");
setDvar("scr_sab_roundswitch", "2");
setDvar("scr_sab_scorelimit", "0");
setDvar("scr_sab_timelimit", "10");
setDvar("scr_sab_waverespawndelay", "0");
// Bomb Sound Style
setDvar("pam_sab_plant_sounds", "1");
// Show Bomb Carrier
setDvar("pam_sab_show_bomb_carrier", 0);
// Spawn Protection (in seconds)
setDvar("pam_sab_spawn_protection", "0");
////////////////////////////////////////////
//
// War
setDvar("scr_war_numlives", "0");
setDvar("scr_war_playerrespawndelay", "0");
setDvar("scr_war_roundlimit", "2");
setDvar("scr_war_scorelimit", "0");
setDvar("scr_war_timelimit", "15");
setDvar("scr_war_waverespawndelay", "0");
setDvar("scr_war_roundswitch", "1");
// Spawn Protection (in seconds)
setDvar("pam_war_spawn_protection", "0");
// PAM Custom Overtime Settings
setDvar("pam_do_custom_overtime", "0");
// Halftime
setDvar("pam_switch_teams_at_halftime", "1");
// Mode
setDvar("scr_hardcore", "0");
setDvar("scr_oldschool", "0");
setDvar("scr_oldschool_mw", "0");
setDvar("scr_game_onlyheadshots", "0");
// Team Related
// Friendly Fire
setDvar("scr_drawfriend", "1");
setDvar("scr_team_fftype", "1");
// Team Killing
setDvar("scr_team_teamkillpointloss", "0");
setDvar("scr_team_teamkillspawndelay", "0");
setDvar("scr_team_kickteamkillers", "0");
setDvar("scr_teamKillPunishCount", "999");
// Team Respawn
setDvar("scr_team_respawntime", "0");
// Spectator Permissions
setDvar("scr_game_spectatetype", "1");
setDvar("g_deadChat", "0");
// Enemy Crosshair Color
setDvar("pam_allow_red_enemy_crosshairs", "0");
// Player Related
// Player Death/Respawn Settings
setDvar("scr_player_numlives", "1");
setDvar("scr_player_forcerespawn", "1");
setDvar("scr_player_respawndelay", "0");
setDvar("scr_game_deathpointloss", "0");
setDvar("scr_game_suicidepointloss", "0");
setDvar("scr_player_suicidespawndelay", "0");
// Dead player's Explosives
setDvar("scr_deleteexplosivesonspawn", "1");
// Player Health
setDvar("scr_player_maxhealth", "100");
setDvar("scr_player_healthregentime", "5");
// Player Default Movement Speeds
setDvar("scr_player_sprinttime", "4");
setDvar("g_speed", "190");
// Player Fall Damage
setDvar("pam_fallDamageMinHeight", "140");
setDvar("pam_fallDamageMaxHeight", "350");
// Game Timers
setDvar("scr_game_graceperiod", "7");
setDvar("scr_game_matchstarttime", "10"); //Also used after Ready-Up is over to start/continue a match
setDvar("scr_game_playerwaittime", "15");
// Environmental Stuff
setDvar("g_gravity", "800");
setDvar("scr_enable_music", "0");
setDvar("scr_fog_disable", "1");
setDvar("pam_allow_fog", "0");
// HUD Stuff
setDvar("scr_enable_scoretext", "1");
setDvar("scr_enable_hiticon", "2");
setDvar("pam_allow_nade_hiticon", "1");
setDvar("g_redCrosshairs", "0");
setDvar("g_maxDroppedWeapons", "16");
setDvar("ui_hud_showdeathicons", "0");
setDvar("scr_showperksonspawn", "1");
setDvar("pam_hud_show_nade_indicator", "1");
// Ragdolls - Have not screwed with or tested these
setDvar("ragdoll_enable", "1");
setDvar("ragdoll_max_simulating", "16");
// Voice Comms
setDvar("sv_voice", "0");
setDvar("sv_voiceQuality", "3");
setDvar("voice_deadChat", "0");
setDvar("voice_global", "0");
setDvar("voice_localEcho", "0");
// Perks
//
setDvar("scr_game_perks", "1");
//Jugernaught - decreases damage, NOT increases health
// 75 = 75% of damage actually taken (25% of damage voided)
setDvar("perk_allow_specialty_armorvest", "0");
setDvar("perk_armorVest", "100");
// Stopping Power
setDvar("perk_allow_specialty_bulletdamage", "1");
setDvar("perk_bulletDamage", "40");
//Sonic Boom
setDvar("perk_allow_specialty_explosivedamage", "0"); //Sonic Boom
setDvar("perk_explosiveDamage", "0");
//C4
setDvar("perk_allow_c4_mp", "0");
setDvar("pam_perk_c4_ammo", "0");
//Claymores
setDvar("perk_allow_claymore_mp", "0");
setDvar("pam_perk_claymore_ammo", "0");
//RPG
setDvar("perk_allow_rpg_mp", "0");
setDvar("pam_perk_rpg_ammo", "0");
// Steady Aim
setDvar("perk_allow_specialty_bulletaccuracy", "0");
//Bandolier
setDvar("perk_allow_specialty_extraammo", "1");
setDvar("pam_perk_bandolier_for_all", "0");
//Deep Impact
setDvar("perk_allow_specialty_bulletpenetration", "0");
//Bomb Squad
setDvar("perk_allow_specialty_detectexplosive", "0");
// Sleight of Hand
setDvar("perk_allow_specialty_fastreload", "0");
//UAV Jammer
setDvar("perk_allow_specialty_gpsjammer", "0");
// Martyrdom
setDvar("perk_allow_specialty_grenadepulldeath", "0");
// Iron Lungs
setDvar("perk_allow_specialty_holdbreath", "0");
// Extreme Conditioning
setDvar("perk_allow_specialty_longersprint", "0");
// Eavsdrop
setDvar("perk_allow_specialty_parabolic", "0");
// Last Stand
setDvar("perk_allow_specialty_pistoldeath", "0");
// Dead Silence
setDvar("perk_allow_specialty_quieter", "0");
// Double Tap
setDvar("perk_allow_specialty_rof", "0");
//Extra Specialty Nades
setDvar("perk_allow_specialty_specialgrenade", "0");
setDvar("pam_perk_specialty_stunnade_extra_ammo", "0");
setDvar("pam_perk_specialty_flashnade_extra_ammo", "0");
//Extra Frag Nades
setDvar("perk_allow_specialty_fraggrenade", "0");
setDvar("pam_perk_frag_nade_extra_ammo", "0");
// Harpoints
setDvar("scr_game_hardpoints", "0");
// UAV
setDvar("scr_game_forceuav", "0");
setDvar("scr_hardpoint_allowuav", "0");
setDvar("pam_hp_uav_streak", "3");
setDvar("pam_hp_uav_active_time", "0");
setDvar("pam_hp_allow_uav_announce", "0");
// Artillery/Airstrike
setDvar("scr_hardpoint_allowartillery", "0");
setDvar("pam_hp_airstrike_streak", "5");
// Helicopter
setDvar("scr_hardpoint_allowhelicopter", "0");
setDvar("pam_hp_heli_streak", "7");
// Helicopter Settings
setDvar("scr_heli_armor", "0");
setDvar("scr_heli_armor_bulletdamage", "0.3");
setDvar("scr_heli_attract_range", "4096");
setDvar("scr_heli_attract_strength", "1000");
setDvar("scr_heli_hardpoint_interval", "180");
setDvar("scr_heli_health_degrade", "0");
setDvar("scr_heli_loopmax", "1");
setDvar("scr_heli_maxhealth", "1100");
setDvar("scr_heli_missile_engage_dist", "2000");
setDvar("scr_heli_missile_friendlycare", "256");
setDvar("scr_heli_missile_max", "3");
setDvar("scr_heli_missile_regen_time", "10");
setDvar("scr_heli_missile_rof", "5");
setDvar("scr_heli_missile_target_cone", "0.3");
setDvar("scr_heli_rage_missile", "5");
setDvar("scr_heli_target_recognition", "0.5");
setDvar("scr_heli_target_spawnprotection", "5");
setDvar("scr_heli_targeting_delay", "0.5");
setDvar("scr_heli_turret_engage_dist", "1000");
setDvar("scr_heli_turret_spinup_delay", "0.75");
setDvar("scr_heli_turretClipSize", "40");
setDvar("scr_heli_turretReloadTime", "1.5");
setDvar("scr_heli_visual_range", "3500");
// Classes
////////////////////////////////////////////
//
// Assault Class Options
setDvar("allies_allow_assault", "1");
setDvar("axis_allow_assault", "1");
setDvar("class_assault_allowdrop", "1");
setDvar("class_assault_camo", "camo_none");
setDvar("class_assault_frags", "1");
setDvar("class_assault_grenade", "flash_grenade");
setDvar("class_assault_limit", "99");
setDvar("class_assault_movespeed", "0.95");
setDvar("class_assault_perk1", "specialty_extraammo");
setDvar("class_assault_perk2", "specialty_bulletdamage");
setDvar("class_assault_perk3", "specialty_null");
setDvar("class_assault_primary", "m4");
setDvar("class_assault_primary_attachment", "none");
setDvar("class_assault_secondary", "beretta");
setDvar("class_assault_secondary_attachment", "none");
setDvar("class_assault_special", "1");
// Weapons
setDvar("weap_allow_ak47", "1");
setDvar("weap_allow_g3", "1");
setDvar("weap_allow_g36c", "1");
setDvar("weap_allow_m14", "1");
setDvar("weap_allow_m16", "1");
setDvar("weap_allow_m4", "1");
setDvar("weap_allow_mp44", "1");
// Attachments
setDvar("attach_allow_assault_acog", "0");
setDvar("attach_allow_assault_gl", "0");
setDvar("attach_allow_assault_none", "1");
setDvar("attach_allow_assault_reflex", "1");
setDvar("attach_allow_assault_silencer", "1");
////////////////////////////////////////////
//
// Demolitions Class Options
setDvar("allies_allow_demolitions", "1");
setDvar("axis_allow_demolitions", "1");
setDvar("class_demolitions_allowdrop", "0");
setDvar("class_demolitions_camo", "camo_none");
setDvar("class_demolitions_frags", "1");
setDvar("class_demolitions_grenade", "smoke_grenade");
setDvar("class_demolitions_limit", "1");
setDvar("class_demolitions_movespeed", "1");
setDvar("class_demolitions_perk1", "specialty_extraammo");
setDvar("class_demolitions_perk2", "specialty_bulletdamage");
setDvar("class_demolitions_perk3", "specialty_null");
setDvar("class_demolitions_primary", "winchester1200");
setDvar("class_demolitions_primary_attachment", "none");
setDvar("class_demolitions_secondary", "beretta");
setDvar("class_demolitions_secondary_attachment", "none");
setDvar("class_demolitions_special", "1");
// Weapons
setDvar("weap_allow_m1014", "1");
setDvar("weap_allow_winchester1200", "1");
// Attachments
setDvar("attach_allow_shotgun_grip", "0");
setDvar("attach_allow_shotgun_none", "1");
setDvar("attach_allow_shotgun_reflex", "0");
////////////////////////////////////////////
//
// Heavygunner Class Options
setDvar("allies_allow_heavygunner", "0");
setDvar("axis_allow_heavygunner", "0");
setDvar("class_heavygunner_allowdrop", "0");
setDvar("class_heavygunner_camo", "camo_none");
setDvar("class_heavygunner_frags", "1");
setDvar("class_heavygunner_grenade", "flash_grenade");
setDvar("class_heavygunner_limit", "0");
setDvar("class_heavygunner_movespeed", "0.875");
setDvar("class_heavygunner_perk1", "specialty_extraammo");
setDvar("class_heavygunner_perk2", "specialty_bulletdamage");
setDvar("class_heavygunner_perk3", "specialty_null");
setDvar("class_heavygunner_primary", "saw");
setDvar("class_heavygunner_primary_attachment", "none");
setDvar("class_heavygunner_secondary", "usp");
setDvar("class_heavygunner_secondary_attachment", "none");
setDvar("class_heavygunner_special", "1");
// Weapons
setDvar("weap_allow_m60e4", "0");
setDvar("weap_allow_rpd", "0");
setDvar("weap_allow_saw", "0");
// Attachments
setDvar("attach_allow_lmg_acog", "0");
setDvar("attach_allow_lmg_grip", "0");
setDvar("attach_allow_lmg_none", "1");
setDvar("attach_allow_lmg_reflex", "0");
////////////////////////////////////////////
//
// Sniper Class Options
setDvar("allies_allow_sniper", "1");
setDvar("axis_allow_sniper", "1");
setDvar("class_sniper_allowdrop", "0");
setDvar("class_sniper_camo", "camo_none");
setDvar("class_sniper_frags", "1");
setDvar("class_sniper_grenade", "flash_grenade");
setDvar("class_sniper_limit", "1");
setDvar("class_sniper_movespeed", "1");
setDvar("class_sniper_perk1", "specialty_extraammo");
setDvar("class_sniper_perk2", "specialty_bulletdamage");
setDvar("class_sniper_perk3", "specialty_null");
setDvar("class_sniper_primary", "m40a3");
setDvar("class_sniper_primary_attachment", "none");
setDvar("class_sniper_secondary", "beretta");
setDvar("class_sniper_secondary_attachment", "silencer");
setDvar("class_sniper_special", "1");
// Weapons
setDvar("weap_allow_barrett", "0");
setDvar("weap_allow_dragunov", "0");
setDvar("weap_allow_m21", "0");
setDvar("weap_allow_m40a3", "1");
setDvar("weap_allow_remington700", "1");
// Attachments
setDvar("attach_allow_sniper_acog", "0");
setDvar("attach_allow_sniper_none", "1");
// Other
setDvar("pam_deadly_boltaction_snipers", "1");
setDvar("pam_deadly_semiauto_snipers", "1");
////////////////////////////////////////////
//
// SpecOps Class Options
setDvar("allies_allow_specops", "1");
setDvar("axis_allow_specops", "1");
setDvar("class_specops_allowdrop", "1");
setDvar("class_specops_camo", "camo_none");
setDvar("class_specops_frags", "1");
setDvar("class_specops_grenade", "flash_grenade");
setDvar("class_specops_limit", "3");
setDvar("class_specops_movespeed", "1");
setDvar("class_specops_perk1", "specialty_extraammo");
setDvar("class_specops_perk2", "specialty_bulletdamage");
setDvar("class_specops_perk3", "specialty_null");
setDvar("class_specops_primary", "mp5");
setDvar("class_specops_primary_attachment", "none");
setDvar("class_specops_secondary", "usp");
setDvar("class_specops_secondary_attachment", "silencer");
setDvar("class_specops_special", "1");
// Weapons
setDvar("weap_allow_ak74u", "1");
setDvar("weap_allow_mp5", "1");
setDvar("weap_allow_p90", "0");
setDvar("weap_allow_skorpion", "0");
setDvar("weap_allow_uzi", "1");
// Attachments
setDvar("attach_allow_smg_acog", "0");
setDvar("attach_allow_smg_none", "1");
setDvar("attach_allow_smg_reflex", "1");
setDvar("attach_allow_smg_silencer", "1");
////////////////////////////////////////////
////////////////////////////////////////////
//
// Other Weapons
// Pistols
setDvar("weap_allow_beretta", "1");
setDvar("weap_allow_colt45", "1");
setDvar("weap_allow_deserteagle", "1");
setDvar("weap_allow_deserteaglegold", "1");
setDvar("weap_allow_usp", "1");
// Attachments
setDvar("attach_allow_pistol_none", "1");
setDvar("attach_allow_pistol_silencer", "1");
// Stun Nades
setDvar("weap_allow_concussion_grenade", "0");
setDvar("pam_stun_nade_radius_min_effect", "512");
setDvar("pam_stun_nade_effect_scale", "1");
// Other nades
setDvar("weap_allow_flash_grenade", "1");
setDvar("weap_allow_frag_grenade", "1");
setDvar("weap_allow_smoke_grenade", "1");
// Map-Placed Weapons
setDvar("scr_weapon_allowc4", "0");
setDvar("scr_weapon_allowclaymores", "0");
setDvar("scr_weapon_allowrpgs", "0");
setDvar("scr_weapon_allowflash", "1");
setDvar("scr_weapon_allowfrags", "1");
setDvar("scr_weapon_allowmines", "0");
// Smoke
setDvar("scr_weapon_allowsmoke", "1");
// Nightvision
setDvar("scr_enable_nightvision", "1");
////////////////////////////////////////////
//Pam
setDvar("pam_player_reset_halftime_scores", "0");
setDvar("pam_swap_uniforms", "0");
setDvar("pam_hud_allow_obj_icons", "0");
setDvar("pam_hud_allow_players_left", "1");
setDvar("pam_allow_weapon_damage_adjust", "0");
setDvar("pam_knife_nerf", "0");
setDvar("pam_allow_turrets", "0");
// Logging
setDvar("logfile", "1");
setDvar("g_log", "games_mp.log");
setDvar("g_logSync", "0");
setDvar("loc_warnings", "0");
// Voting
setDvar("g_allowVote", "0");
setDvar("g_voteAbstainWeight", "0.5");
setDvar("g_oldVoting", "0"); // Unknown what it does, but obviously goes here
// Client Issues
setDvar("sv_maxPing", "0");
setDvar("sv_maxRate", "25000");
setDvar("sv_minPing", "0");
setDvar("sv_reconnectlimit", "3");
setDvar("g_inactivity", "0");
setDvar("g_banIPs", "");
setDvar("sv_kickBanTime", "0");
setDvar("sv_disableClientConsole", "0");
// Anti-Lag efforts
setDvar("g_antilag", "1");
setDvar("g_smoothClients", "1");
// Other
setDvar("sv_fps", "20"); // Just in case some server was silly enough to change it.
setDvar("sv_allowDownload", "1");
setDvar("scr_teambalance", "0");
setDvar("scr_game_allowkillcam", "0");
setDvar("sv_pure", "1");
setDvar("Player_breath_hold_lerp", "4");
// Fire and Ambient DVARs
setDvar("pam_allow_weather_fx", "0");
setDvar("pam_allow_fire_fx", "0");
setDvar("pam_allow_sound_fx", "1");
setDvar("pam_allow_light_fx", "0");
setDvar("pam_allow_ambient_sound", "0");
setDvar("pam_allow_explosion_damage", "1");
// On-Screen PAM Mode Display
game["pam_HUD_league_text"] = "ClanBase NationsCup 2008 v 1.5";
}